Archive for the ‘Uncategorized’ Category

humor

October 9, 2007

so i see myself as a fairly decent and well mannered person, but i do have the tendency  to laugh at things of a childish nature, when i read this i laughed so hard the my ulcer caused me to spit up a Little blood so be warned…. and ohh by the way i have a stomach ulcer, so suck…

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can story games be art?

September 1, 2007

so this is an interesting. Jake’s seems to have had allot of feed back from the question. here’s the link

death,drugs and poke’mon

August 31, 2007

so I’ve been working on a game about well. Pokemon. the system I’ve created i like and the story isn’t the best I’ve come up with but it works. i haven’t decided on a name yet.. it about taking drugs and hallucinating Pokemon, then fight with them. help!

the crossroads of power rangers

August 4, 2007

so I’m playing a crossroads of eternity game right now with my group and we are playing students of a special school that are given super suits, each one controls a different element(fire, water, earth, air). are missions is to test these suits out and see if they work… hehe, so the first thing are group did was cause shit. we refused the suits and then tried to burn down the school, of-course Gabe, our GM wouldn’t let that happen, so now we wonder around causing trouble…it may not sound like it but its allot of fun.

sleeping city problems

July 12, 2007

so i like both ideas i have for sleeping city but i don’t know which to use. im thinkingof a way to put  both together that would work well… will see how it turns out

paprika

July 12, 2007

so i just picked up the soundtrack to paprika! fanfuckingtastic! i recommend it!

sleeping city is a lie

July 12, 2007

soo yeah last night i had an amazing idea and I’m going to switch my original idea about sleeping city to something more… original I’ll tell you about it later

jake comments about me on his blog!

July 6, 2007

i honestly had nothing else to talk about… im sorry i wasted your time.

sleeping city (working title) power 19

July 6, 2007

here is my new work in progress to the power 19…enjoy!

1.) What is your game about? Sleeping city is an rpg about a world similar to our own where the right to dream is owned by a corporation. everyone is connected to each other through dreams much like we are through the internet. because dreams are something that can be controlled, for a small fee you can choose what you dream about whether its going on a romantic date with the boy/girl of your dreams or getting to be with your favorite dead relative anything is possible through the science of sleep. but of course much like a computer your dreams can be hacked! turning your good dreams into nightmares by ruining your perfect date or finding out that your favorite uncle is a murderer and now he’s out for you! these hackers could even make dreams where you kill yourself or even someone else. as long as your dreaming you venerable!
 

2.) What do the characters do? there is a special police force known as the s.t.u or subconscious terrorism unit. as police there duty is to arrest hackers who commit crimes by using peoples dreams to do there dirty work. 3.) What do the players (including the GM if there is one) do? they will play the s.t.u officers. as s.t.u’s they will be charged to investigate and arrest any hackers along with the over all protection of dream world. because of the nature of there job s.t.u officers have to be under constant mental surveillance seeing as how they are constantly going in and out between the real and dream world the two slowly merge together. because of this most s.t.u officers will either committing suicide or end up in a mental institution by the age of 35.

4.) How does your setting (or lack thereof) reinforce what your game is about? its a very near future setting where everything is pretty much the same, and this helps reinforce the game because everyone knows the insanities of everyday life and would love the idea of being able to go to sleep dreaming about whatever you want, because everyone loves dream control so much the government is afraid to get rid of it.

5.) How does the Character Creation of your game reinforce what your game is about? character creation is still a work in progress but a key part of character creation will be deciding how close your character is from cracking under the stress of the job.

6.) What types of behaviors/styles of play does your game reward (and punish if necessary)? my playing style has always been very light hearted that is why my goal here is to create a hard core cop drama/science fiction. this gives me a chance to try and create something i enjoy even know it is not a style of play i am usually into.

7.) How are behaviors and styles of play rewarded or punished in your game? i would like players to take a serious role in this but of course have  wild imagination so they may add to the dream world. im not sure what i could “reward” for good behavior or styles… tough question. any advice?

8.) How are the responsibilities of narration and credibility divided in your game? the game is technically GMless, everyone shares narration but some have more pull over the story than others will.

9.) What does your game do to command the players’ attention, engagement, and participation? (i.e. What does the game do to make them care?) the game goes in and out between the 2 worlds in the real world you will have all the excitement of an awesome cop drama! and in the dream world you have all the excitement of doing whatever the fuck you want… it would keep my attention…

10.) What are the resolution mechanics of your game like? aahhh…. im still working on that.

11.) How do the resolution mechanics reinforce what your game is about? see number 10!

12.) Do characters in your game advance? If so, how? yes! your character advances in the way that there ability to discern reality from dream slowly disintegrates because of there constant back and forth from world to world. your character will inevitably go insane, its just a matter of when!

13.) How does the character advancement (or lack thereof) reinforce what your game is about? the stress of your work slowly destroys your mind. the game is bout playing dream cops…. im done

14.) What sort of product or effect do you want your game to produce in or for the players? i want this to be taken seriously, now of course its all fun and games but for those who like the serious/ tough situation rpg’s or at least want to try a game like that out.

15.) What areas of your game receive extra attention and color? Why? its tough to say. im not far enough into it that i could give a definite answer

16.) Which part of your game are you most excited about or interested in? Why? its the story…. i love the idea and i sooo badly want to make a game out of it

17.) Where does your game take the players that other games can’t, don’t, or won’t? i have yet to see a dtory like this before… also a question im not ready to answer yet…18.) What are your publishing goals for your game? jake and I want to do a double feature style book for our 2 new games. but as far as dates go i couldnt say

19.) Who is your target audience? i would say 15 up for age and probably a sci fi crowd…well there ya have it…. any q’s comments or anything would be cool.

the 4th

July 4, 2007

hey everybody happy 4th of july! “woohoo a vampire and an explosion!” if you dont know what thats from i feel sorry for you…